StarFleet Command

"Peace Is Our Profession."



The Federation Constitution provides for a fleet of ships, with the mandate to seek out new life forms and new civilizations. The member worlds understood that by combining their resources and efforts, they could explore more of the universe. A combination deep-space exploration agency, diplomatic corps, and defense force, Starfleet is perhaps the Federation's greatest monument, a symbol of the UFP's strength and ideals. Member planets stand side by side, united in a desire to go where no one has gone before, to unlock the galaxy's secret, to push the boundaries of sapient understanding. Starfleet trains personnel not only to execute their exacting duties under the most adverse conditions, but also to serve as examples for the rest of the citizenry and to use that role responsibly. The allure of adventure encapsulated in Starfleet's motto "To Boldly go where no one has gone before", combined with extremely selective entrance requirements, ensure that Starfleet welcomes only the Federation's best, boldest, and brightest into its ranks. As a result, across its two-hundred-year history, Starfleet has produced far more that its share of legends, including a number of men and women who have single-handedly shaped the destiny of the Federation.

In fact, to much of the galaxy, Starfleet is the Federation - its officers and organization are the UFP's only real representatives across huge swaths of space, both inside and outside Federation borders. Starfleet personnel bear a heavy responsibility, protecting the fringe colonies against pirates and raiders, delivering critical medical supplies to remote outposts, intervening to prevent astronomical catastrophes, making first contact with newly discovered species, and negotiating important treaties with alien governments.


This is the level of behavior expected OOCly and ICly of anyone who enters Starfleet. By rping a character in Starfleet you agree to abide by these basic rules, which will be supplemented by a set of IC rules.

SNW Command Team reserves the right to immediately and automatically remove any Starfleet character from play, and take action up to but not limited to ending the character's ic career in a horrific and ugly fashion, nuking, or sitebanning. Violations of this code can and may be viewed as IC violations with evidence of such violation being turned over to IC authorities if the matter merits it. IC authorities reserve the right to, but not limited to, discharging you dishonorably, prosecuting you to the full extent of the law, and imprinsoning you for violations.

Bottom line is, if you decide you want to be part of starfleet, act like this code says you should. This code was developed for here, based on keeping Starfleet subservient to the civilian authority. If this isn't your cup of tea, you should consider joining an empire where the military is the supreme authority.

Play by the rules, and have fun.

Starfleet serves as an arm of the Federation, enacting Federation policy, whether a mandate to explore space or defend against attack. While Starfleet sees itself as primarily an organization dedicated to exploration and diplomacy, it follows a military structure. Harkening back to the grand naval traditions of many worlds, notably Earth's, Starfleet employs military ranks and organization in its operations. However, the framers of the UFP Constitution placed Starfleet under civilian control, mandating it answer to the Federation Council in full accord with traditional democratic principles.

Ultimately, the whole of Starfleet answers to the Federation President, who in turn answers to the Council who represents the citizens. The UFP Constitution clearly appoints the President to act as Starfleet's Commander-in-Chief. This role gives the President complete authority over all of Starfleet's activities: exploratory and diplomatic missions, starbase and deep space commands, ships, etc. The Federation Council has the responsibility to declare war, while the President has the power to deploy the fleet. In practice, the President defers to the advice of qualified Starfleet officers, notably Starfleet Command, and does not meddle in the fleet's daily operations. As with other Federation departments, Starfleet officers are ultimately answerable to the Federation Council. This does not mean that the President or a member of the council will step aboard a Starfleet ship and assume command, but rather they give clear directives or missions to those officers who must accomplish their duty by acceptable means. Captain is still responsible for their crew and ship even if a member of the government is aboard, except now that Captain is also responsible for the safety of that official. Starfleet at all times must remember that we are here to serve the Federation and not abuse the trust that has been given to us.

Conduct of a Starfleet officer is very simple and easy to remember. We are the 'good guys'! It means that we are not out looking for a fight, war, or trying to 'steal' another empire's vessel or equipment. When another race is slandering our good name or trying to provoke a fight, don't get caught up into their actions. We are above that and our citizens, government, and commanders expect better of us.

We are the ones wearing the 'white hats' that uphold the laws and save the day. Like Kirk and Spatok before us, we provide an example of ethical conduct that the citizens of the UFP and the rest of the galaxy only hope to achieve. When we make mistakes, a Starfleet officer steps forward and takes responsibility for his or her actions so we all can learn from it. We obey the laws of the Federation and cooperate with other UFP agencies as we hope they will cooperate with us. We may have different roles in the Federation, but we are all on the same team! GO UFP!

Not only do Starfleet officers obey the laws, but also we uphold them. That includes keeping our fellow officers from disobeying the laws or the moral code that we all must live by. It is every officer's duty to remind the other when his or her conduct begins to slip, thus we hope preventing any action that would result in legal action or disgracing the Federation.

Finally, when you are in doubt on how one should conduct his or herself (ICLY or OOCLY) please speak with a senior officer for advice or ask a member in JAG.

(One can always page an Admin to ask questions as well) We are all beings with our own individuality, but our actions reflect on each other as a government and an organization. Please remember that our conduct is who we are and what makes us who we are.

All of Starfleet is expected to live by all this and now you as Cadets will have to follow suit. To be a Starfleet officer is more then a job, it is an honor and a privilege. One that I hope all who wear the
uniform realizes and attempts to live by. Thank you.


Starfleet was founded for two reasons:

  1. To seek out new worlds and new civilizations… To Explore…. If Starfleet doesn't think that exploration is important, then Starfleet is not acting like Starfleet. Besides, finding a new world and doing a first contact TP is generally more fun than starting a war with the Klingons over the price of illegally acquired bloodwine.
  2. To defend the Federation against aggression. To protect the Federation space and planets against all space related enemies. To protect and defend all Federation against any invading armies. Any Council member representing a planet may invite Starfleet to help in the defensive of said planet.

The exception, of course, is if Command Authorities orders you to not act aggressively in these situations. In this case, let the President's diplomats do their job.

If your actions are contrary to the mission of Starfleet, then you had best think them over rather seriously.



Training Requirements for Rank Promotion - Starfleet
Level of Promotion Instructional Training Required
Midshipman to Ensign Basic Instruction in Code of Conduct
Ensign to Lieutenant JG Branch Basic Training
Lieutenant JG to Lieutenant Branch Advanced Training
Lieutenant to Lt Commander Personnel Training and Logistics Courses
Lt Commander to Commander Bridge Command Certification Training
Commander to Captain Command Tactics and Strategy Courses
Beyond Captain One year tour of duty at the Andorian War College. The first six months as a student, and if approved by the CFT, a second six month tour as an instructor. Promotion is based on performance and oral and tactical examination by panel of three flag officers.
Training Requirements for Rank Promotion - SF Marines Forces
Level of Promotion Instructional Training Required
Warrant Officer to 2nd Lt Basic Instruction in Code of Conduct
2nd Lt to 1st Lt Small Unit Tactics and Strategies
1st Lt to Captain Defensive Tactics and Strategies
Captain to Major Personnel Training and Logistics Courses
Major to Lt Colonel Offensive Tactics and Strategies
Lt Colonel to Colonel Large Scale Tactics and Strategies
Beyond Colonel One year tour of duty at the Andorian War College. The first six months as a student, and if approved by the CGT, a second six month tour as an instructor. Promotion is based upon performance and examination by three generals.

Personnel Procedures

No player may be promoted without the recommendation of his a superior officer who has had contact with them and the recommendation of a superior officer that is above them in the command structure.

Rank Promoted by or Above
Midshipman First Officer (with the consent of the CO)
Ensign First Officer (with the consent of the CO)
Lt. JG First Officer (with the consent of the CO)
Lieutenant CO
Lt. Commander CFO or CSFM
Commander CSF
As Other Ranks CSF

The position of Commander of Starfleet is decided by a vote of Council after the President recommendation. The Commander of Starfleet can only be fired by a vote of Council.

No uniformed officer of the Starfleet may be promoted without having served the duration of time indicated below at the designated rank.

Ensign 2nd Lieutenant 1 IC year
Lieutenant JG 1st Lieutenant 1 IC year
Lieutenant Captain 1 IC year
Lt. Commander Major 1 IC year
Commander Lieutenant Colonel 1 IC year
Captain Colonel 2 IC years
Above Captain Above Colonel As determined by the CFP, CGP, or JAG


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